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This definition will be repeated later in the document. Weak saving throws are Strength, Intelligence, and Charisma. They are called "strong" because they come up much more frequently in official published material compared to the "weak". Strong saving throws are Dexterity, Constitution, and Wisdom. It is why Solo Boss fights are difficult to execute. Encounters are destroyed or are made overwhelming based on the amount of action economy made available to each side of the conflict. The number of actions, bonus actions, reactions, movement, and more available to any given creature.
#BUILDING A D D 5E HOMEBREW CLASSES FULL#
How this essay will differ from theirs is that instead of merely examining homebrew subclasses and feature replacement in an existing class, it will dive deeper into full class design. If you read WOTC’s article Modifying Classes, you will see that when they are doing their class breakdowns they are essentially answering the above questions. What are their strengths, their weaknesses? How do the strengths and weaknesses of their features interact? How are they compensated for? How do these compensations compare to the compensations in other classes? Understanding balance means understanding what makes each official class tick. Mechanical Balance is having your class’ strengths and weaknesses be compensated for in ways that are on comparably even terms with official classes. “What strengths compensate for what weaknesses in my class, and how do they compare to the compensations of official classes?”
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“How does this feature or group of features at X level compare to a similar feature or group of features of an official class at approximately X level?” and Compensation “How does feature A relate to and interact with features B and C? Comparison Relative Comparative Compensation can be broken down into its component words and the question that arises from each: Relation What was that? Relative Comparative Compensation Put simply, it is Relative Comparative Compensation. Explain what is and isn’t good balancing advice, and in which scenarios some balancing advice is more appropriate than othersĪnd so without further ado, Balance, What Is It?.Summarize the Fundamentals of 5e Design Philosopher into a Dos and Don'ts List, and lastly.Detail the Fundamentals of 5e Design Philosophy.Define what “balance” is and means, as well as provide some other definitions.Today I am here to explain and clarify the multiple processes by which I understand, develop, and judge the balance of homebrew classes. So if you want to see some of my prior works, please find the links at the end of the document.
#BUILDING A D D 5E HOMEBREW CLASSES PDF#
and there would normally be a handful of links here to reddit posts I've made, but I learned that on google drive pdf it's kinda difficult to click on any specific link, so trying to click on one will send you to the a different one.
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